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The STEAM Approaches Handbook

The handbook addresses the first objective of the project with an emphasis on how STEAM applies in Higher Education with practical examples and advice from the project

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The STEAM.INC project runs from October 2019 to January 2023 and involves seven partners from across Europe, all of whom have developed STEAM endeavours to varying degrees.

The project has three objectives which lead to ouputs:

  1. Identify points of intersection across current European Higher Education STEAM approaches and develop a collaborative definition of Higher Education STEAM.
  2. Produce methodologies for the implementation of STEAM thinking in Higher Education, policy and engagement.
  3. Create an evaluation framework for measuring the effectiveness of STEAM processes in Higher Education Institutions and Higher Education partner organisations.

Fostering research collaborations across art, technology and society

In addition to its well-known media arts festival, throughout the years Ars Electronica (AE) has expanded its activity to encourage and support collaborations among researchers conducting transdisciplinary works in the areas of art, technology and society. AE’s approach to  Science, Technology, Engineering, Arts and Mathematics (STEAM) stresses the tangible, embodied dimension…
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Tackling complexity in information systems

The  University of Amsterdam’s Science, Technology, Engineering, Arts and Mathematics’ (STEAM) approach to Information Science looks at information systems considering the technological, human and societal aspects.
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Engaging the public with and through STEAM

Ars Electronica’s (AE) engagement programme builds on Science, Technology, Engineering, Arts and Mathematics (STEAM) to open up questions on  what technology means for people’s lives.
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An encounter between science and art

The Science Gallery Dublin (SGD) is a cultural and educational space at Trinity College Dublin focused on engaging young adults in conversations about science and art. SGD is part of the Science Gallery Network, together with eight more galleries linked to leading universities worldwide. The Science Gallery’s view on the university’s mission draws on transdisciplinary approaches to support…
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A biology lab in an arts school

Biofilia is a learning environment and a research facility for artists, researchers and students  in the Aalto school of Arts, Design and Architecture to explore life sciences in arts contexts. By connecting the biosciences, engineering and the arts, Biofilia enables transdisciplinary research and education within Science, Technology, Engineering, Arts and Mathematics (STEAM).
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A cross-disciplinary programme on humans, science and technology

The Humans, Science and Technology (HST) is a three-year programme currently under development at the University of Amsterdam.
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Arts as a route for knowledge building

The University-Wide Art Studies (UWAS) is a programme at Aalto University offering elective courses on art and design-based practices and processes. Art is conceived as an investigative practice that can help tackle global challenges in imaginative and meaningful ways.
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Building relations for transdisciplinary interactions

As part of the development process of the MA Art and Science programme at Central Saint Martins, it was necessary to establish relations with actors and institutions from different fields. Such relation-building strategy was seen as an integral part of the programme's transdisciplinary approach to Science, Technology, Engineering, Arts and Mathematics (STEAM). In practice, these relations have…
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Interdisciplinary collaborations through design challenges

The “Interdisciplinary summer project for students” is a design course organised by the chair of Industrial Design Engineering of Dresden University of Technology (TU Dresden), bringing together students from design with their peers from engineering and technology studies. In this course, students engage in interdisciplinary group work to tackle challenges provided by companies, as…
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An undergraduate module addressing societal challenges

The module “Idea Translation lab” is an elective course delivered by Science Gallery Dublin for Trinity College Dublin undergraduate students. 
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Playful explorations between art and science

Finding ways to connect art and science has been at the core of Science, Technology, Engineering, Arts and Mathematics (STEAM) approaches aiming to support transdisciplinary engagements. The work of Jo Berry, an artist and scholar exploring the use of creative methodologies for connecting art and science through play, is a great example of Birmingham City University´s research contributions…
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Innovation through Science, Technology, Engineering, Arts and Mathematics collaborations

STEAMhouse is a centre for innovation and business development encouraging the collaboration of Science, Technology, Engineering, Arts and Mathematics (STEAM). The centre is an initiative of Birmingham City University for offering a space in which artists, engineers, entrepreneurs, companies, and public sector organisations can collaborate to generate ideas and develop new products and…
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A catalyst for dynamic exchanges between art and science

The MA Art and Science (MAAS) is a two-year Master’s Degree Programme offered by Central Saint Martins - University of the Arts London since 2011, that enables students to explore contemporary and historical relations between art and science.
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Interdisciplinary dialogues in research and learning

The module on Bionics is a cross-disciplinary course for undergraduate students from Dresden University of Technology (TU Dresden). 
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